![]() So - if I try to add the passability images in without using the X or O images and flood fill I have to be super careful to only put the x or o passability into the right place, and I have no visual cue as to what is where. but Ive found four scripts and dont know which is best for me. The strangest thing is that sometimes it will remove them if ZI choose the other passability - so if on the O images I use the blank image with passability of x it will "sometimes" remove the O images. Im interested in trying out parallax mapping. It's a pretty neat tutorial on more advanced image editing and mapping techniques for VX Ace, so give it a look if you're interested in improving your skill in this area of game development. The X or O image did not get removed as in the video - they stayed on the image I added this video to the VX Ace Tutorials Playlist on RMN's YouTube channel. clicked on one of the blanks (doesn't matter which I tried, in whatever order) and tried to flood-fill on top of the X or O imageĪ. Added the X and O images where they should beĦ. Softwares: a graphic editor (Photoshop, gimp or whatever) Tiled, RPG Maker XP/VX/Ace/MV. Changed passability of ths 48x48 suare of X and one blanks square to xĥ. Imported the image as an image map into tab EĤ. ![]() Put an X in one 48x48 square, an O in another, left the other two squares blankģ. What I found when trying to follow that video.Ģ. I think we perhaps misunderstood each other. A quick, little parallax map for my action RPG, Desolation. ![]() Originally posted by kittylitterproduction:Archeia then pointed out that you don't need a script because MV comes with the functionality already inbuilt whereupon BTBG complained that it doesn't work for him because he has no tiles without understanding that the tiles are just little images put on the map and have nothing whatsoever to do with what he wants, except maybe act as a visual aid for getting the settings right. ![]()
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